The Civilinic Books

The DaveV View
by DaveV

To try to shed some light debate over where is the best place to put city workers, I've set up a "thought experiment" contrasting use of resource squares. I'll say at the outset that this is vastly oversimplified, but, I think, still instructive.

Assumptions:

Each city is built on a square that yields 2 food, 1 shield, 1 trade. Each city has a choice of three types of surrounding terrain to work:

Each city must build a warrior to keep order, then will build settlers. It takes 10 turns from the time a settler is built until it can build a new city.

When a city builds a settler, its size decreases by one and any food in the box is applied at that new city size. So if a size 2 city with 20 food in the box builds a settler, it stays at size 2. I think this is how the game works, but haven't done a detailed study.

Cases:

Player A puts all his workers on ocean. He builds a warrior in 10 turns, and a settler 40 turns after that. 40 turns for each subsequent settler. It takes him 20 turns to grow to size 2. His cities generates 3 trade/turn while size 1, and 5 trade/turn while size 2.

Player B puts his worker for size 1 cities on grassland, then moves both workers to ocean after his city grows to size 2. He builds a warrior in 5 turns, and a settler 35 turns after that. It takes him 10 turns to grow to size 2. 35 turns for each subsequent settler. His cities generate 2 trade/turn while size 1, and 5 trade/turn while size 2.

Player C puts his first worker on grassland, and his second on ocean. He builds a warrior in 5 turns, and a settler 20 turns after that. 20 turns for each subsequent settler. It takes him 10 turns to grow to size 2, but his cities never drop below size 2 after once growing there (20 extra food generated while building settler, just enough to stay at size 2). His cities generate 2 trade/turn while size 1, and 4 trade/turn while size 2.

Player D puts his worker for size 1 cities on grassland, then moves one worker to ocean and one to forest after his city grows to size 2. He builds a warrior in 5 turns, and a settler 15 turns after that. 17 turns for each subsequent settler. It takes him 10 turns to grow to size 2. His cities generate 2 trade/turn while size 1, and 3 trade/turn while size 2.

Player E puts his worker for size 1 cities on grassland, then moves both workers to forest after his city grows to size 2. He builds a warrior in 5 turns, and a settler 11 turns after that. 14 turns for each subsequent settler. It takes him 10 turns to grow to size 2. His cities generate 2 trade/turn while size 1, and 1 trade/turn while size 2.