The Civilinic Books

Info: Statistic
by slow thinker

Last update: 2003/17/01

Info: Statistic - thread ( (discussion and instructions)


Demographics Powergraph Civilization score
Approval Rating % (content citizens + 2 * happy citizens) * 50 / (citizens + 1)
(i.e. ratio of happy, content and unhappy people)
Population   sum of populations of all cities note  
GNP million $ 2 * luxuries + taxes note GNP
Manufactured goods Mtons shields (including unit support)    
Land Area sq. miles number of squares (both land and sea) visited more recently by a unit of your own than by a unit of another civilization
+ citizens
Literacy % 4 + bonus from 1 to 3 (depends on the number of citizens that live in cities with libraries and universities)
each of the following tech doubles the value: Alphabet, Writing, University, Literacy
Disease % based on number of Aqueducts, Sewer Systems, Granaries; discovery of Medicine and...(?)   Scrolls of Ancient Wisdom
Pollution tons warning skulls * 10    
Life Expectancy years based on number of Granaries, Aqueducts, Sewer Systems, sizes of cities, Pyramids and...(?)    
Family size children (food surplus * 4) / (citizens + 1) + 2   Demographics: Family Size
Military Service years (combat units * 10) / (citizens + 1) note Demographics: Military Service
Annual Income $ per capita GNP* techs discovered / (citizens + 1)    
Productivity   ( food + shield + trade ) * 10 / (citizens +1) note  
Numbers are rounded down if needed.
All terms are total numbers of items in all of a civilization's cities, for example:
Taxes is the sum of the gold produced in all of a civilization's cities
Citizens is the sum of numbers of citizens of all cities (i.e. sum of sizes of all cities)
Warning: I differentiate between terms "population" and "citizens": Citizens are those heads in the upper left corner of the city window: number of citizens of a city is the city size.Population is the number shown on the top of the city window (1-sized city: 10,000 , 2-sized city: 30,000 , 3-sized city: 60,000 etc.).
Population of a city is equal to

5,000 * city size * (city size + 1)

Literacy maximum is 100%
The approval rating don't distinguish between an unhappy (red hat) and a very unhappy (black hat) citizen
The GNP of a purple civ is very high in some versions of Civ II. It is a bug.
Combat units are units with role <> 5 (settlers), 6 (spies), 7 (caravans).
Productivity counts food, shield and trade from the worked squares, i.e. before the effect of support, waste and corruption.
If you have an embassy established with the civilization leading in the particular scope then you will see also its score on the demographics window.
Blaupanzer: These formulae (for the demographics screen) were all included in one or the other of the two strategy books that came out at the same time as the game, all those many years ago. I would think Ming, or the Scouse Gits, or some of the other old-timers would have those.
Who has that book?
The Powergraph values depend on the total number of citizens, the advances acquired and the amount of gold. The following number represents a relative power of a civilization:
Formula gold + 96 * advances + 256 * citizens
The Powergraph is updated on turns that correspond with Oedo years (i.e. turns where governments change).
See Civilization II: War Academy: Power Graph Explained!
Civilization score
number of happy citizens 2
number of content citizens 1
number of Wonders built 20
number of turns of world peace (no wars or combat) 3
number of future techs discovered 5
number of map squares currently polluted -10
The effect of a setting of a barbarian activity:
villages only -50
roving bands -25
restless tribes 0
raging hordes 50
There is a bonus based on the number of colonists that reach Alpha Centauri.
How is this bonus? If you conquer the world before 2020 AD, the program construct an alternate score based on the number of civilizations destroyed and the speed of the conquest. Then you get the higher score of the standard score and this "conquest" score.
How is this score computed?